One of the big problems in gaming is incompatibility. A game written for Windows and DirectX won’t work on Macs or Android devices. Vulkan games work on Android, but not on Apple devices, which has its own Metal API.
That’s one problem that standards-setting organization Khronos is looking to solve with the newly formed 3D Portability Exploratory Group. The group’s goal is to develop an interface so 3D games and content on the web perform better by hooking up seamlessly with Vulkan, DirectX, and Metal low-level APIs.
The 3D API exploratory group has just been formed and still exploring the idea, and any solution is still a long time away. But the benefits would be massive: Web gaming would work better across multiple platforms and devices, and game development would be more efficient.